ni gw bantu share base full hack... HS nya bikin ndiri azzz ya... edit sesuka hati azzz... yang warna merah ya....
#include "Windows.h" //#include "ESP.h" #pragma warning(disable: 4700) LPTSTR TheBaseTread = "PointBlank.i3Exec"; LPTSTR TheBrother = "PointBlank.i3Exec"; //*_____________________________________________________________________
////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////// DWORD AdrX1,AdrX3,AdrX4, AdrX5,AdrX6,AdrX7,AdrX8,AdrX2,AdrX9,AdrX10 = 0; ////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////// int Dewa = 0; BYTE FSPEED [4] = {0x6F, 0x12, 0x83, 0x40}; BYTE MSPEED [8] = {0x00, 0x00, 0x00, 0x40 , 0xE1 , 0x7A , 0x89 , 0x3F}; BYTE KickON [4] = {0x6F, 0x12, 0x83, 0x50}; BYTE KickOF [4] = {0x6F, 0x12, 0x83, 0x3C}; BYTE FrzZOF [4] = {0x00, 0x00, 0xF0, 0x41}; BYTE FrzZON [4] = {0x00, 0x00, 0xF0, 0x41}; BYTE GrVtOF [3] = {0x00, 0xE0, 0x3F}; BYTE GrvtON [3] = {0x00, 0xCC, 0x3C}; #define PIHack 0x4ACEFC #define InvicibleKill 0x4ACE50 #define SpeedHack 0x4ACEF0 #define PIHackII 0x4ACB54 #define Freeze 0x4ACEFC #define Gravity 0x4A15FD ////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////// #define RANK_SLOT_TERO1 0x5A51 #define RANK_SLOT_TERO2 0x5A9D #define RANK_SLOT_TERO3 0x5AE9 #define RANK_SLOT_TERO4 0x5B35 #define RANK_SLOT_TERO5 0x5B81 #define RANK_SLOT_TERO6 0x5BCD #define RANK_SLOT_TERO7 0x5C19 #define RANK_SLOT_TERO8 0x5C65 ////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////// #define RANK_SLOT_CT1 0x5A77 #define RANK_SLOT_CT2 0x5AC3 #define RANK_SLOT_CT3 0x5B0F #define RANK_SLOT_CT4 0x5B5B #define RANK_SLOT_CT5 0x5BA7 #define RANK_SLOT_CT6 0x5BF3 #define RANK_SLOT_CT7 0x5C3F #define RANK_SLOT_CT8 0x5C8B ////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////// #define GM_AKSESTERO1 0x5A61 #define GM_AKSESTERO2 0x5AAD #define GM_AKSESTERO3 0x5AF9 #define GM_AKSESTERO4 0x5B45 #define GM_AKSESTERO5 0x5B91 #define GM_AKSESTERO6 0x5BDD #define GM_AKSESTERO7 0x5C29 #define GM_AKSESTERO8 0x5C75 ////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////// #define GM_AKSESCT1 0x5A87 #define GM_AKSESCT2 0x5AD3 #define GM_AKSESCT3 0x5B1F #define GM_AKSESCT4 0x5B6B #define GM_AKSESCT5 0x5BB7 #define GM_AKSESCT6 0x5C03 #define GM_AKSESCT7 0x5C4F #define GM_AKSESCT8 0x5C9B #define BASE_PLAYER 0x6438C0 #define BASE_WEAPON 0x6438A4 ////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////
//================================================================================?==================================================//
DWORD dwBase,ofsMNZ1, CheckProtection, adrOTB=0;
int StatusWeapon = 0;
void Felix1(void *adress, void *Pointer, int Byte) { memcpy (adress,Pointer,Byte); }
void Felix(DWORD DKK,DWORD CHT,DWORD PBExec, DWORD PTRExec, BYTE VirFS) { DWORD A=0; if (IsBadHugeReadPtr((LPDWORD)DKK,4)==0) { A=*(PDWORD)((DWORD)(DKK))+CHT; if (IsBadHugeReadPtr((LPDWORD)A,4)==0) { A=*(PDWORD)((DWORD)(A))+PBExec; if (IsBadHugeReadPtr((LPDWORD)A,4)==0) { A=*(PDWORD)((DWORD)(A))+PTRExec; if (IsBadHugeReadPtr((LPDWORD)A,4)==0) { *(PBYTE)A=VirFS; } } } } }
DWORD WINAPI LoopFunction4(LPVOID param) { while (1) {
/********************************************************************************?*****************************************************/
if (Dewa==11) { DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Pointblank.i3exec"); DWORD dwBasei3Exec = dwI3EXEC + (DWORD) BASE_PLAYER; DWORD CharName1 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESTERO1; Felix1((void *)(CharName1),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName2 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESTERO2; Felix1((void *)(CharName2),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName3 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESTERO3; Felix1((void *)(CharName3),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName4 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESTERO4; Felix1((void *)(CharName4),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName5 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESTERO5; Felix1((void *)(CharName5),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName6 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESTERO6; Felix1((void *)(CharName6),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName7 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESTERO7; Felix1((void *)(CharName7),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName8 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESTERO8; Felix1((void *)(CharName8),(void*)(PBYTE)"xFFxFF", 2); }
if (Dewa==11) { DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Pointblank.i3exec"); DWORD dwBasei3Exec = dwI3EXEC + (DWORD) BASE_PLAYER ; DWORD CharName1 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_TERO1 ; Felix1((void *)(CharName1),(void*)(PBYTE)"x35", 1); DWORD CharName2 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_TERO2 ; Felix1((void *)(CharName2),(void*)(PBYTE)"x35", 1); DWORD CharName3 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_TERO3 ; Felix1((void *)(CharName3),(void*)(PBYTE)"x35", 1); DWORD CharName4 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_TERO4 ; Felix1((void *)(CharName4),(void*)(PBYTE)"x35", 1); DWORD CharName5 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_TERO5 ; Felix1((void *)(CharName5),(void*)(PBYTE)"x35", 1); DWORD CharName6 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_TERO6 ; Felix1((void *)(CharName6),(void*)(PBYTE)"x35", 1); DWORD CharName7 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_TERO7 ; Felix1((void *)(CharName7),(void*)(PBYTE)"x35", 1); DWORD CharName8 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_TERO8 ; Felix1((void *)(CharName8),(void*)(PBYTE)"x35", 1); } if (Dewa==12) { DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Pointblank.i3exec"); DWORD dwBasei3Exec = dwI3EXEC + (DWORD) BASE_PLAYER ; DWORD CharName1 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESCT1 ; Felix1((void *)(CharName1),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName2 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESCT2 ; Felix1((void *)(CharName2),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName3 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESCT3 ; Felix1((void *)(CharName3),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName4 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESCT4 ; Felix1((void *)(CharName4),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName5 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESCT5 ; Felix1((void *)(CharName5),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName6 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESCT6 ; Felix1((void *)(CharName6),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName7 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESCT7 ; Felix1((void *)(CharName7),(void*)(PBYTE)"xFFxFF", 2); DWORD CharName8 = *(PDWORD)((DWORD)(dwBasei3Exec))+ GM_AKSESCT8 ; Felix1((void *)(CharName8),(void*)(PBYTE)"xFFxFF", 2); }
if (Dewa==12) { DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Pointblank.i3exec"); DWORD dwBasei3Exec = dwI3EXEC + (DWORD) BASE_PLAYER ; DWORD CharName1 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_CT1 ; Felix1((void *)(CharName1),(void*)(PBYTE)"x35", 1); DWORD CharName2 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_CT2 ; Felix1((void *)(CharName2),(void*)(PBYTE)"x35", 1); DWORD CharName3 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_CT3 ; Felix1((void *)(CharName3),(void*)(PBYTE)"x35", 1); DWORD CharName4 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_CT4 ; Felix1((void *)(CharName4),(void*)(PBYTE)"x35", 1); DWORD CharName5 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_CT5 ; Felix1((void *)(CharName5),(void*)(PBYTE)"x35", 1); DWORD CharName6 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_CT6 ; Felix1((void *)(CharName6),(void*)(PBYTE)"x35", 1); DWORD CharName7 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_CT7 ; Felix1((void *)(CharName7),(void*)(PBYTE)"x35", 1); DWORD CharName8 = *(PDWORD)((DWORD)(dwBasei3Exec))+ RANK_SLOT_CT8 ; Felix1((void *)(CharName8),(void*)(PBYTE)"x35", 1); }
//======================UNLIMITED AMMO=========================// /*if (StatusWeapon==22){ DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Pointblank.i3exec"); DWORD dwBasei3Exec = dwI3EXEC + (DWORD)BASE_WEAPON; int i; for(i=0x50;i<=0x347;i+=4) { Felix(dwBasei3Exec,0x174,i,0xEE2,0xFF); } }*/
//======================FSPEED =========================// /*if (StatusWeapon==23) { DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Pointblank.i3exec"); DWORD dwBasei3Exec = dwI3EXEC + (DWORD)BASE_WEAPON; int i; for(i=0x50;i<=0x347;i+=4) { Felix(dwBasei3Exec,0x174,i,0x507,0x0000); } }*/
//====================== Burst Global =========================// /*if (StatusWeapon==24) { DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Pointblank.i3exec"); DWORD dwBasei3Exec = dwI3EXEC + (DWORD)BASE_WEAPON; int i; for(i=0x50;i<=0x347;i+=4) { Felix(dwBasei3Exec,0x174,i,0xEC4,0x30); } }*/
//======================No Recoil + Akurasi=========================//
/*if (StatusWeapon==25) { DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Pointblank.i3exec"); DWORD ModuleHack = dwI3EXEC + (DWORD)BASE_WEAPON; int i; for(i=0x50;i<=0x347;i+=4) { Felix(ModuleHack , 0x174 , i,0xF46 ,0x0000); Felix(ModuleHack , 0x174 , i,0xF2E ,0x0000); Felix(ModuleHack , 0x174 , i,0xF2D ,0x0000); Felix(ModuleHack , 0x174 , i,0xF2F ,0x0000); Felix(ModuleHack , 0x174 , i,0xF4E ,0x0000); Felix(ModuleHack , 0x174 , i,0xF36 ,0x0000); Felix(ModuleHack , 0x174 , i,0xF35 ,0x0000); Felix(ModuleHack , 0x174 , i,0xF37 ,0x0000); Felix(ModuleHack , 0x174 , i,0xF41 ,0x0000); Felix(ModuleHack , 0x174 , i,0xF3C ,0x0000); Felix(ModuleHack , 0x174 , i,0xF3B ,0x0000); Felix(ModuleHack , 0x174 , i,0xF3E ,0x0000); Felix(ModuleHack , 0x174 , i,0xF48 ,0x0000); Felix(ModuleHack , 0x174 , i,0xF4E ,0x0000); Felix(ModuleHack , 0x174 , i,0xF4B ,0x0000); Felix(ModuleHack , 0x174 , i,0xF5E ,0x0000); Felix(ModuleHack , 0x174 , i,0xF56 ,0x0000); Felix(ModuleHack , 0x174 , i,0xF5B ,0x0000); Felix(ModuleHack , 0x174 , i,0xF5C ,0x0000); } }*/
//============================== WS ON =============================================================// /*if(GetAsyncKeyState(VK_NUMPAD1)&1) { DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); MessageBeep(MB_ICONINFORMATION); if (Module > 0) { DWORD Wallshot = Module + 0x49C5B2; Felix1((void*)Wallshot , (char *)"x70x3F",2); }
} //============================== WS OFF =============================================================// if(GetAsyncKeyState(VK_NUMPAD2)&1) { DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); MessageBeep(MB_ICONSTOP); if (Module > 0) { DWORD Wallshot2 = Module + 0x49C5B2; Felix1((void*)Wallshot2 , (char *)"x80x3F",2); }
}*/
/*--------------------------------Hack GM Tero---------------------------------*/
if(GetAsyncKeyState(VK_NUMPAD1)&1) { MessageBeep(MB_ICONINFORMATION); Dewa =11; }
/*--------------------------------Ammo Global---------------------------------*/
/*if(GetAsyncKeyState(VK_INSERT)&1) { StatusWeapon =22; }*/
/*--------------------------------Fire Speed---------------------------------*/
/*if(GetAsyncKeyState(VK_NUMPAD3)&1) { MessageBeep(MB_ICONINFORMATION); StatusWeapon =23; } /*--------------------------------Burst---------------------------------*/
/*if(GetAsyncKeyState(VK_NUMPAD4)&1) { MessageBeep(MB_ICONINFORMATION); StatusWeapon =24; }
/*--------------------------------No Recoil + Akurasi---------------------------------*/
/*if(GetAsyncKeyState(VK_NUMPAD5)&1) { MessageBeep(MB_ICONSTOP); StatusWeapon =25; }*/
/*--------------------------------Hack GM CT Force---------------------------------*/ if(GetAsyncKeyState(VK_NUMPAD2)&1) { MessageBeep(MB_ICONINFORMATION); Dewa =12; }
/*--------------------------------Reset Pointer ---------------------------------*/ {} //
/*--------------------------------Anti Program Illegal + Speed Hack + Invicible Kill---------------------------------*/ if(GetAsyncKeyState(VK_HOME)&1) { DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); MessageBeep(MB_ICONINFORMATION); if (Module > 0) { DWORD FZ1 = Module + PIHack; AdrX1 = Module + InvicibleKill; AdrX2 = Module + SpeedHack; DWORD FZ2 = Module + PIHackII; Felix1((void*)FZ1 , (char *)"x00x00x00x00",4); Felix1((void*)FZ2 , (char *)"x00x00x00x00x00x00x00x00x00x00x00x00x00x00x00",15); Felix1((void*)AdrX1, (char *)FSPEED, 4); Felix1((void*)AdrX2, (char *)MSPEED, ; } }
/*--------------------------------Anti Vote Kick Auto ON---------------------------------*/ /*bool Hacker = true; if (Hacker == true){ DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); if (Module > 0) { DWORD Kick = Module + 0x4BBF78; DWORD Defuse = Module + 0x4B142A; DWORD Plant = Module + 0x4BBFA0; Felix1((void*)Kick, (char *)"x00x00x20x42",4); Felix1((void*)Plant,(char *)"x00x00x00x00",4); Felix1((void*)Defuse,(char *)"x00x00x00x00",4); Hacker = false; } }*/
/*--------------------------------Enemy Kick ON---------------------------------*/ /*if(GetAsyncKeyState(VK_NUMPAD6)&1) { MessageBeep(MB_ICONINFORMATION); DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); if (Module > 0) { AdrX3 = Module + InvicibleKill; Felix1((void*)AdrX3, (char *)KickON, 4); } }
/*--------------------------------Enemy Kick OFF---------------------------------*/ /*if(GetAsyncKeyState(VK_NUMPAD7)&1) { MessageBeep(MB_ICONSTOP); DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); if (Module > 0) { Beep(523,500); AdrX4 = Module + InvicibleKill; Felix1((void*)AdrX4, (char *)KickOF, 4); } }
/*--------------------------------Exit Proses PointBlank---------------------------------*/ if(GetAsyncKeyState(VK_F12)&1) { ExitProcess(0); }
/*--------------------------------Freeze Enemy OFF---------------------------------*/ /*if(GetAsyncKeyState(VK_NUMPAD8)&1) { MessageBeep(MB_ICONSTOP); DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); if (Module > 0) { Beep(523,500); AdrX5 = Module + Freeze; Felix1((void*)AdrX5, (char *)FrzZOF, 4); } }*/
/*--------------------------------Freeze Enemy ON---------------------------------*/ /*if(GetAsyncKeyState(VK_NUMPAD9)&1) { MessageBeep(MB_ICONSTOP); DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); if (Module > 0) { Beep(523,500); AdrX6 = Module + Freeze; Felix1((void*)AdrX6, (char *)FrzZON, 4); } }*/
/*--------------------------------Gravity ON---------------------------------*/ /*if(GetAsyncKeyState(VK_F10)&1) { MessageBeep(MB_ICONINFORMATION); DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); if (Module > 0) { Beep(523,500); AdrX7 = Module + Gravity; Felix1((void*)AdrX7, (char *)GrvtON, 3); } }
/*--------------------------------Gravity OFF---------------------------------*/ /*if(GetAsyncKeyState(VK_F11)&1) { MessageBeep(MB_ICONSTOP); DWORD Module = (DWORD)GetModuleHandleA("PointBlank.i3exec"); if (Module > 0) { Beep(523,500); AdrX8 = Module + Gravity; Felix1((void*)AdrX8, (char *)GrVtOF, 3); } }*/
} //------------------------------------------------------------------------------ Sleep(10); }
//============================================================================ BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { char strDLLName [_MAX_PATH]; Sleep(200); //CreateThread(0, 0, (LPTHREAD_START_ROUTINE)LoopESPName, 0, 0, 0); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)LoopFunction4, 0, 0, 0); MessageBox (0,"Cridits : Yapunkerz nThank To manado team cheater","(c) MC", MB_ICONINFORMATION ); //MessageBox (0,"GM TERO : F1nGM CT : F2nFIRE SPEED :NUMPAD 3nBURST : NUMPAD 4nWALLSHOOT :ON = NUMPAD 1 OFF = NUMPAD 2nEnemy Kick : ON =NUMPAD 6 OFF = NUMPAD 7nGRAVITY : ON = F10 OFF = F11 n=============================n TeamMC]/","(c) ICC", MB_ICONINFORMATION ); }
return TRUE; }
Thanks To ALDY JK
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